10 research outputs found

    Aspects of User Experience in Augmented Reality

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    An Interactive Visualization of the Past using a Situated Simulation Approach

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    How Wrong Can You Be:Perception of Static Orientation Errors in Mixed Reality

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    Aspects of What Makes or Breaks a Museum AR Experience

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    The paper critically evaluates central aspects of an iPad AR application developed for a museum context. The application is designed for children aged 8 to 12 and mixes AR and mini-game elements to convey dramatized historical events. The game has been deployed for roughly 3 months and the findings in the paper are supported by extensive in-application activity logging. Actual usage of the application at the museum proved far less extensive than envisaged. Hypotheses for this finding are presented and discussed, with support from the logging data. © 2012 IEEE

    Temporal Coherence Strategies for Augmented Reality Labeling

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